Stats & Storylines

Stats & Storylines

Research, Real Time, Real Life

Blog Archive: June, 2009

Monday, June 1, 2009


Last July 4th, Wakefield designed a PR survey that garnered more than 540 million media impressions for Travelzoo.com, proving that major calendar events like July 4th are reliable PR hooks - if your pitch isn't lost in the crowd.

For example, the survey found that two in five Americans (41%) would give up restroom privileges when flying if that meant they could save 50 percent on the ticket price. Travelzoo’s stellar PR agency M Booth & Associates won a Platinum MarCom Award for this campaign.

The poll received enormous media attention, including coverage in The New York Times, The Wall Street Journal, USA Today (a feature and a Snapshot), The Today Show, Reuters, MSNBC and many more regional and local print and broadcast outlets. The survey data generated print, online and broadcast features, and an amazing 93% of features included either Travelzoo.com or their deal page URL. Amazingly, the survey is still getting coverage more than 10 months after its release.

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Thursday, June 18, 2009

Flipping through a photo album recently, I was shocked to find that my dad used to be one dapper dresser. Of course, that was before kids came into the picture.

It turns out that he’s not alone. A recent Wakefield poll on behalf of Kijiji found that nearly four in five dads (77%) say that after their child was first born, their baby accumulated more stuff in a year than they themselves accumulated in five. Read more about the study here.

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Say a prayer and kick some dirt on the coffin, the term “gamer” is dead. Videogame marketers should bury this term forever, because the recession has rendered it meaningless. And understanding this truth will inform game development and marketing well beyond the recession years.

Gamers – as a group – have gone the way of internet users and mobile phone users. The term “gamer” now represents every demographic in the marketplace. Trying to describe gamers is like trying to describe coffee drinkers or Google users. You end up describing the American consumer. Today everyone is a gamer, and thus, no one is.

What Does This Mean For The Videogame Industry?

For starters, the “us / them” mentality that’s plagued the videogame industry for years is finally going away. Marketing to gamers as in-the-know elites is a recipe for failure. But more importantly, it’s simply not necessary anymore. There’s no longer a negative connotation to talking passionately about a new videogame title.

The hardcore gamer of years past will never look the same. Once focused on graphics, power, and storylines, today’s uber-gamer is actually beginning to listen to what casuals have to say. And casuals are getting tips from hardcores. Title producers should take notice of the 2-way street that’s formed between those purchasing their first console and those trying to wedge their Wii in-between their Xbox360 and their PS3. This is a new environment.

Where To From Here?

If videogames are touching everyone’s lives, then what matters today isn’t whether you consider yourself a “gamer” but how and where videogames fit into your life. Instead of segmenting consumers by levels of interest and engagement, marketers and manufacturers should be focused on occasions – when and where people are playing videogames, regardless of how many hours per week they log. Understanding occasions is the best way to create games and devices that are truly relevant to consumers today.

And finally, while the next generation of videogame consoles may still be years away, manufacturers should take seriously the death of the term “gamer” if they want to succeed. Forget about developing the next videogame system for gamers, by gamers. Any new system will need to offer something for everyone in order to be successful at levels like what we’re seeing today. After all, gamers – as we used to know them – are extinct; replaced simply by consumers.

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Friday, June 19, 2009

Back in the old days, Dads were more likely to say “I love you” with a firm handshake than a hug. Times have changed: the American dad is getting soft.

A survey Wakefield conducted for family-favorite Lever 2000 found that more than four in five dads (84%) say that they show their kids more physical affection, such as hugs and kisses, than their own parents did with them.

Even moms – never ones to be stingy with a snuggle – are more affectionate these days. Nearly four in five moms (78%) say that they hug and kiss their kids more than their own parents did with them.

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New Study: 48 Million Have Witnessed Divorce’s Fallout

Not long ago, Americans watched — in the words of E! magazine — “the rawest and most real reality-show moments of the year.” What was it? Jon and Kate Gosselin discussed the D-word in the season premiere of Jon & Kate Plus 8.

Nearly 48 million Americans are in a unique position to warn the Gosselins: proceed carefully because divorce can create self-inflicted wounds. In a new national survey of 1,004 Americans conducted by Wakefield on behalf of the NY Association of Collaborative Professionals, 21% of adults say they know someone “who got so caught up in ‘winning’ their divorce that their family life, work life or social life suffered.” One out of every four American males (26%) knows such a person.

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Sunday, June 21, 2009

That's what General Electric is hoping. According to the Wall Street Journal, GE's NBC Universal has agreed to use a Microsoft technology to sell advertising slots on its broadcast and cable TV networks.

According to the Journal:

The technology NBC is deploying will add a layer of demographic information as well as automated ad buying. It analyzes anonymous set-top box data from satellite and cable systems, adds in data obtained from other companies, including consumers' purchasing habits and locations, and updates daily . . .

For instance, currently a real-estate company might place an ad on a number of home-improvement shows. The Microsoft technology would show the real-estate marketer other programs that homebuyers or sellers are watching, and sell ad time during those shows, whether they are prime-time dramas or early morning cable news programs.

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Monday, June 22, 2009

It's always interesting when two smart people look at the same set of stats and draw very different conclusions.

At his blog Creative Class, best-selling author Richard Florida writes about the issue of globalization and concerns about the out-sourcing of U.S. jobs:

. . . Princeton economist and Obama adviser Alan Blinder argued [in 2006] that globalization would likely bring about a mass off-shoring of American jobs. Blinder later used Bureau of Labor Statistics data to estimate that some 30 to 40 million U.S. jobs, 22 to 29 percent of all, including significant numbers of jobs in knowledge work and high end services were "potentially off-shoreable."

However, international economist Richard Baldwin examined the actual BLS data and reached a different conclusion -- namely, that the U.S. is a net in-sourcer of jobs. I'm sure this debate will carry on.

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Wednesday, June 24, 2009

I hope everything in this article is true. Wakefield senior director Paul Bragan was recently interviewed by Elle magazine on the subject of guilty pleasures that can actually benefit you.

Paul was asked to comment on the benefits of playing video games. An excerpt from the article:

Get Your Game On

Okay. We know what you’re thinking. But with the advent of the Wii, you can’t be a couch potato because playing requires you to move. (And now other companies are developing active programs too.) In fact, the game is a million times more interactive than watching TV. “Before the Wii, who ever worked up a sweat playing a video game in their living room?” says Paul Bragan, executive director at Wakefield Research, a leading gaming researcher. “Using a wireless controller, you can bowl and play baseball and tennis all from your family room.” And certain games inspire children to interact with parents and adults. “Last year, a British magazine revealed that Queen Elizabeth became an avid video gamer after joining her grandson Prince William in a game of Wii,” says Bragan. “I’d call that a royal vote of confidence.”

Read the full article here to learn why stress, red meat, and bubble gum are good for you.

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Most experts and columnists have reminded us at least once in the past year that quality customer service is crucial in a tough economy. Yet, recent consumer opinion data reveals that nearly half of American adults (43%) feel that customer service has actually gotten worse during this economic downturn.

Amazingly, at a time when quality customer service is more important than ever, 103 million consumers think the companies they interact with should be doing a better job. This data and more can be found in a survey Wakefield recently conducted on behalf of Jacada.

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Sunday, June 28, 2009

France used to be the land where lunch was the main meal of the day, a slow-paced affair at a cafe or restaurant that usually included three courses. But times have changed.

As the Washington Post reports:

. . . French people increasingly are resorting to a humble sandwich for the noon meal. Some even gulp it down with a soft drink while sitting at their desks. So much so that the consumption of sandwiches in France has grown by more than a quarter over the past six years, to 1.8 billion annually, and climbed by 10 percent last year, according to market researchers.

Moreover, the change has often come at the expense of neighborhood cafes, where lunch still means a hot dish like grandma used to make and sitting around the table for an hour of conversation with friends or colleagues. The number of bars and cafes in France has fallen from 200,000 half a century ago to 38,600 . . .

McDonald's has enjoyed rising business in France for the past five years, taking full advantage of the evolution. Income at its more than 1,100 French outlets rose by 11 percent in 2008 despite the economic crisis, the company reported.

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